Monday, September 28, 2009

Review - Judge Dredd Complete Case Files 01 (Rebellion Books, 2006)



As you may well know, Rebellion (the owners of 2000AD) have been putting out a series of books showing, sequentially, all of Judge Dredds tales in 2000AD, from his debut in prog 2. I have recently had my interest reawakened in 2000AD, with the likes of Cradlegrave, and as a result, have wanted to revisit my youth and rediscover the Dredd tales of my youth, and continue it on from where I left off, which around 1989. I plan to do a review on each 'Case File' - I have 4 up to now - as and when they get read by me. This is my impression of the Complete Case Files 01.

This initial title clearly shows the difficulty the creators and all the creatives had in finding a voice, tone and style for Dredd. Within 5 years you have epic tales that are (justifiably) well remembered - tales like 'The Apocalypse War', and sooner than that you have other Dredd classics like 'The Judge Child Quest'. Within a year or so of his debut, Dredd is taking vaccines across the irradiated wastelands of 'The Cursed Earth' on a desperate mercy mission. But unitl then, you have the early stuff.

Let me burst the bubble - early Dredd is not that good.



With some of the most laborious plotting (The Robot Wars - the proto Dredd 'epic' is just a one issue story streeeeetched over 6 issues, and boy does it feel like it) and lashings of poetic justice / ironic endings (Criminals on the verge of killing Dredd getting smited by a Sword wielded by a Statue representing Justice etc.... The endings tend to be telegraphed a mile off, and that makes the whole thing feel very corny in parts - because it is very corny in parts. Also, Maria (the astoundingly generic Italian Mama) the Housekeeper, and Walter the (bloody) Wobot are pointless and painful at times (and there are even some 'Bonus' Walter strips crafted by Brian Bolland towards the back of this book, not that they are really worth the time or effort).

However, aside from some of the stories, and the dialogue being very much of its time, you get some exquisite and exciting art from some brilliant artists - Bolland, Ezquerra, McMahon. For example, on this page, you get the antique dialogue ("Your money mister - and no jive!") and the astounding visions of what a Mega City over 100 years in the future would look like;



There is enough in this volume to keep you amused - there are some good tales here, of Death Races, Deadly Game Shows, Morris Minor Thieves (you see? The Seventies produced Dredd and its all over these early strips) and (probably) the best story in the strip - the 'Return of Rico'. And as I stated before, the art is stunning throughout. The book as a whole is well thought out, with some of Dredds covers from early 2000AD at the back of the book as a bonus, and Dredds prototype adventure from 'issue zero', 'Bank Raid', where his methods are brutal - literally a Judge, jury and Executioner.

How can I sum this all up? Case Files 01 is great at conveying a City seeped in madness, despair and forever teetering on Chaos - and only the Judges are able to keep a lid on it. Dredd comes across as a bit of a dick in these early issues, trying to be more a traditional comic book hero, but with an arrogance and swagger that just makes him unlikeable. This aspect of his character is something that is, thankfully, dispensed with as time goes by. The problems with these strips in this first compilation are all teething problems, and they do not go away with Case Files 02 or 03 wither, but they are more obvious here. Sometimes it was a chore getting through this (Elvis the Killer Car is awful) but other times it was interesting, and occasionally it was fun. If you ever got the American reprints of early Dredd;



you will understand.

And this is how it all starts - with the tale of a criminal called 'Whitey' (how very Seventies...), with that Iconic figure astride his Lawmaster bike;

1 comments:

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